50 Best Tweets About UI/UX Design (2026)

Browse the best tweets about UI and UX design, featuring research, interaction patterns, usability, accessibility, visual systems, and product outcomes.

Useful UI and UX research, interaction design, usability, accessibility, visual systems, critiques, experiments, and measurable product effects.

Creators
42
Updated

What 50 top UI/UX Design posts reveal

The dataset centers on usability and flow design (40% of posts), visual UI systems (34%), and AI-assisted design workflows and evaluation (32%). Across the evidence tweets, authors emphasize reducing friction, defining success criteria for AI-assisted work, reviewing states and edge cases, and connecting design discussions to user and product outcomes. Accessibility appears less frequently (6%) but is represented through specific guidance on contrast, keyboard support, screen readers, captions, responsiveness, and touch targets.

Dominant tone
Positive

64% of posts

Median score
8.05

All-time engagement

Leading format
Opinion

38% of posts

Recent posts
32%

Published in 90 days

Conversation map

The themes creators return to

AI-Assisted Design Workflows & Evaluation

Using AI coding and design agents with references, design briefs, evaluation loops, structured design knowledge, and human review.

32%

Tone and stance

Sentiment Positive leads
Author posture Supportive leads

Performance benchmark

Median likes
33
Median reposts
2
Median replies
5
Median views
2.3K

Posts with media make up 64% of this collection. Their median all-time score is 9.67, compared with 6.70 for text-only posts.

Format mix

  • Opinion 38% · score 5.21
  • Case Study 24% · score 7.21
  • Tutorial 16% · score 16.0
  • Announcement 10% · score 14.0

Where creators agree, and where they do not

Shared view

Clarity and flow over surface polish

Posts repeatedly prioritize reducing friction: short navigation paths, usable settings, completing a decision without leaving the page, and watching people use core tasks rather than relying on feature breadth alone.

Shared view

Usability includes inclusive execution

Posts identify concrete inclusive-design considerations: contrast, keyboard navigation and focus order, screen-reader compatibility, captions or alternative media, responsive behavior, and sufficiently large touch targets.

Shared view

AI needs a design loop

AI-design workflow posts emphasize visual references, explicit success criteria, iterative review, and human testing or approval rather than relying on a single prompt.

Shared view

Design is tied to product outcomes

Several posts frame design discussions around conversion, retention, task success, drop-off, clarity, and support costs rather than visual appeal alone.

Open debate

AI assistance versus AI autonomy

Some posts describe AI as useful when guided by references, iteration, and human review, while others report errors in flows and substantial time spent correcting AI output. The disagreement concerns how much oversight current tools require.

Open debate

Minimalism is not universal

One post recommends conventions associated with a minimal UI, including no more than three colors and navigation under three steps. Another argues that dense interfaces can communicate capability in a different market context.

Open debate

New interfaces, enduring craft

Posts discuss intent-led and AI-native interaction while also arguing that designers should develop interaction-design and adjacent craft skills beyond screen styling.

Patterns behind standout posts

Practical lists and heuristics appear among score outliers

The analytics identifies these five posts as all-time-score outliers: 1700.92, 697.51, 584.69, 321.57, and 180.96 respectively. Their formats and subjects include UI heuristics, design-resource lists, a mobile-settings tutorial, and a cross-disciplinary design argument.

Resource lists stand out

These two UI/UX Savior resource-list posts are outliers. At the aggregate level, lists have the highest median all-time score in the supplied format analysis, at 641.1; this is based on four list posts.

Media posts have the higher aggregate median

Across the dataset, posts with media have a median all-time score of 9.67, compared with 6.7 for text posts. The cited posts are also among the five identified score outliers, though the supplied data does not establish that media caused their performance.

Statistical standouts

  1. View standout post 1 Score 1700.9 · 211.29× median
  2. View standout post 2 Score 697.5 · 86.65× median
  3. View standout post 3 Score 584.7 · 72.63× median
  4. View standout post 4 Score 321.6 · 39.95× median
  5. View standout post 5 Score 181.0 · 22.48× median

Who shapes this conversation

The five most represented creators account for 20% of the selected posts.

  1. 1. 0xDesigner

    @0xDesigner

    2 posts

  2. 2. IxDF - Interaction Design Foundation

    @ixdf_org

    2 posts

  3. 3. Raphael Schaad

    @raphaelschaad

    2 posts

  4. 4. 0xMarioNawfal

    @RoundtableSpace

    2 posts

  5. 5. Yousr

    @rsuyoy

    2 posts

  6. 6. Sunal Sood

    @sunalsood

    2 posts

0xDesigner focuses on AI design evaluation

0xDesigner’s posts propose explicit success criteria, reference-led prompting, state and edge-case review, and iterative testing in AI-assisted design work.

UI/UX Savior curates design references

UI/UX Savior’s two posts are resource lists covering UI learning sources and inspiration for areas including web design, landing pages, animation, mobile apps, icons, and design systems.

Raphael Schaad spotlights interaction details

Raphael Schaad’s two posts address interaction details: dialog-design issues in a wallet app and an effect for revealing additional information.

How this analysis was made

Themes, sentiment, stance, and post format are classified per tweet. All counts, shares, medians, creator concentration, freshness, and performance comparisons are then calculated directly from the published snapshot.

Xholic's all-time score compares engagement while accounting for reach, post age, and creator consistency. It is used for relative comparisons within this collection.

This report analyzes the exact 50-post snapshot shown below. AI identifies editorial categories and drafts explanations; all statistics are calculated from the snapshot, and every narrative claim is checked against cited posts before publication.

Top UI/UX Design tweets from 42 creators

Ranked 01–50

  1. 01

    @ybhrdwj ·

    signs of taste in web ui: > every interaction happens in 100ms > no product tours > url /slugs are short and simple, no UIDs > persistent resumeable state > not more than 3 colors > no visible scrollbars > all navigation is under 3 steps > copyable svg logo + brandkit > skeleton

    • 83 Replies
    • 121 Reposts
    • 3.1K Likes
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  2. 02

    @UiSavior ·

    Go-to sites to learn UI design for free Motion → https://t.co/Jk31XAgeha Patterns → https://t.co/kME36gL8oN AB Tests → https://t.co/F6uOKHpe4Y Inspiration → https://t.co/30XCqDEaFN Breakdowns → https://t.co/SjEsYUiwB0 UI components → https://t.co/48ztCRZ654 Did I miss any? 🤔

    • 2 Replies
    • 126 Reposts
    • 847 Likes
    • 36K Views
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  3. 03

    @UiSavior ·

    Sites on the internet for design inspiration. Web Design → https://t.co/IDTg0fRObK Landing Pages → https://t.co/ulUYJp3EDf Saas Websites → https://t.co/EacR7Liy9H Navbar → https://t.co/1YHU4yfOxW CTA Sections → https://t.co/bFOrpIgWIW Animation → https://t.co/VfRAI7e5Ch Mobile

    • 6 Replies
    • 101 Reposts
    • 626 Likes
    • 33.2K Views
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  4. 04

    @adriankuleszo ·

    How to design better mobile app settings ✨ 8 design tips to make yours actually usable (🧵)

    • 13 Replies
    • 34 Reposts
    • 438 Likes
    • 32.4K Views
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  5. 05

    @UfotUbon ·

    Brand designers learn illustration — because identities need original visual language, not just layouts. Video editors learn motion design — because cutting footage is not the same as designing movement. Illustrators learn brand storytelling — because images now live inside

    • 5 Replies
    • 51 Reposts
    • 273 Likes
    • 4.8K Views
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  6. 06

    @felixleezd ·

    If you open a Chinese app for the first time, you’ll probably think it’s badly designed. Too many icons and features. Everything crammed onto one screen. If you grew up on Western apps, your instinct is immediate: this is cluttered. But it works. In the U.S., we’ve been

    Three app interfaces are displayed, featuring shopping, food delivery deals, and financial services, all on a red background.
    • 412 Replies
    • 119 Reposts
    • 1.4K Likes
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  7. 07

    @_vmlops ·

    EVER WONDERED HOW GOOGLE, SHOPIFY, IBM, OR GITHUB BUILT THEIR UI? THIS REPO HAS ALL OF THEM awesome-design-systems is a curated collection of design systems from the world's best product companies google material, shopify polaris, github primer, ibm carbon, atlassian,

    • 2 Replies
    • 22 Reposts
    • 166 Likes
    • 8.6K Views
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  8. 08

    @TheRobertAvram ·

    A side drawer is an opportunity to make a full decision without leaving the page. That's what I call good UX. Designing it right makes all the difference so we put the same effort as on any other main screen.

    • 2 Replies
    • 1 Reposts
    • 158 Likes
    • 5.8K Views
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  9. 09

    @chrisbarber ·

    thread of ui ideas for claude code, codex and cowork type products warning long-ish, 31 tweets lmk if there's one you particularly like 1/ what if the websearch tool in coding agents had a more thorough status display:

    • 10 Replies
    • 1 Reposts
    • 79 Likes
    • 7.7K Views
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  10. 10

    @clairevo ·

    How I AI: use @claudeai design to create a "Design System" using my current marketing + app github repos iterate on redesign in CD, prototype new app style guide and prototype import .zip of design into @cursor_ai + opus 4.7 - tell it to go page-by-page or

    • 5 Replies
    • 3 Reposts
    • 126 Likes
    • 9.9K Views
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  11. 11

    @heysatya_ ·

    Many designers believe their job is to make apps look pretty. But founders don’t pay for pretty. they care about conversion, retention, and clarity. When designing apps, that’s exactly what we focused on: - Clean onboarding - Modern UI system - Simple and clear user flows -

    • 25 Replies
    • 11 Reposts
    • 214 Likes
    • 9.9K Views
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  12. 12

    @0xDesigner ·

    how to use loops for frontend and UI: loops won't automate design, but it will help get the request right on the first implementation attempt. agents still suck at interpreting design requests and, worse, one-shotting spacing/sizing, behaviors, animations, transitions and

    • 7 Replies
    • 1 Reposts
    • 69 Likes
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  13. 13

    @ayushsoni_io ·

    imo interaction design + protyping is going to become the most valuable skill for designers. being able to come up with novel ways of interacting with AI + reducing friction is the layer that brings radical adoption to already existing tech.

    • 5 Replies
    • 3 Reposts
    • 151 Likes
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  14. 14

    @nurijanian ·

    trained Claude Code on Refactoring UI principles, maybe it'll be useful for someone It can now review your UI for: ▎ — visual hierarchy (what draws the eye first) ▎ — typography that creates structure, not noise ▎ — color palettes that don't fight themselves ▎ — spacing

    • 5 Replies
    • 3 Reposts
    • 44 Likes
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  15. 15

    @raphaelschaad ·

    Man, good UX design is such a lost art: Played with the Robinhood wallet app. 30 seconds in, I see simple dialog design principles violated (left) that could easily be fixed (right). It's the cumulation of 1,000 paper cuts like this that get us macOS Tahoe — and it stinks!

    • 37 Replies
    • 1 Reposts
    • 185 Likes
    • 20.5K Views
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  16. 16

    @felixhhaas ·

    The Approval Interface 🔥 There's a new interaction pattern emerging in software, and I don't think we've named it yet. It started with Pinterest. When guided search launched, it felt like a small UX trick. You'd type one word, e.g. "living room", and instead of a results page,

    • 11 Replies
    • 5 Reposts
    • 79 Likes
    • 5.4K Views
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  17. 17

    @0xDesigner ·

    working theory for a prompt to define design success and create a long running design loop (copy and paste)👇 spawn 12 subagents to each act as their own user persona, with human cognitive limits, and with their own psychographics, motivations, and frictions. allow each each

    • 11 Replies
    • 2 Reposts
    • 40 Likes
    • 3.3K Views
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  18. 18

    @raphaelschaad ·

    What do you think about this effect to reveal additional info? Found it interesting. Sharing some micro UX thoughts in-thread …

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    • 7 Replies
    • 3 Reposts
    • 46 Likes
    • 8K Views
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  19. 19

    @rsuyoy ·

    My design principles for human-machine interactions: - The human needs to execute an action on the machine. - The human has an intent. (you can reverse the order of these first two propositions.) - Crudely, the intent is just what the human wants the machine to do. e.g: “I want

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    • 6 Replies
    • 2 Reposts
    • 19 Likes
    • 995 Views
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  20. 20

    @sukh_saroy ·

    🚨Drop one markdown file into your project. tell your AI agent "build me a page that looks like this." get consistent UI that actually matches the design system. it's called awesome-design-md -- a collection of DESIGN.md files extracted from 31 real websites. DESIGN.md is a new

    • 6 Replies
    • 3 Reposts
    • 16 Likes
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  21. 21

    @sunalsood ·

    AI slop outputs didn’t feel good and the real blocker wasn’t models, it was older datasets There’s no high-quality, open source dataset for UI design decisions. No structure, no intent, no layers of why things work. That gap changes the strategy: Instead of tweaking models,

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    • 5 Replies
    • 1 Reposts
    • 26 Likes
    • 2.4K Views
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  22. 22

    @averycode ·

    UX matters just as much as features I signed up for a saas that I needed But didn’t end up subscribing bc the interactions were confusing. As a user I didn’t care that it had 10+ features, I needed the core feature to be super easy to learn I don’t have any UX experience so my

    • 26 Replies
    • 1 Reposts
    • 36 Likes
    • 2K Views
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  23. 23

    @HiTw93 ·

    I’m sharing a few posts on how some of the more interesting skills in Waza are built. This one is about the thinking behind /design. The starting point was simple: I really dislike the kind of AI-generated websites that all look the same, usually with emojis, blue-purple

    • 6 Replies
    • 2 Reposts
    • 41 Likes
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  24. 24

    @rsuyoy ·

    Little UX experiment I made for Cift. The rationale is: when you enter a dragging state, only so many interactions are available to you, so I might as well morph existing UI into drop targets, allowing for more interactions through drag and drop.

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    • 8 Replies
    • 0 Reposts
    • 30 Likes
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  25. 25

    @DivyanshT91162 ·

    I think DESIGN.md is the most underrated file in AI right now. Not prompts. Not workflows. Not model selection. DESIGN.md. Because the difference between an agent that ships generic slop and one that produces polished, coherent interfaces is usually written down long before

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    • 8 Reposts
    • 11 Likes
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  26. 26

    @sunalsood ·

    UI isn't just evolving. it's dissolving. And the designers who only know how to design screens are going to wake up one day wondering where the screen went. Keyboard → Touch → Voice → Context Every few years the way we talk to technology gets simpler. we went from typing

    • 1 Replies
    • 2 Reposts
    • 11 Likes
    • 383 Views
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  27. 27

    @michalmalewicz ·

    I tested Opus 4.8 on professional UX design workflows. (not UI) for a real client project. In parallel, I did all the required work manually, then compared. Negatives: • It got about 20% of the general structure right. • Every single flow node had errors or logical gaps (mostly

    • 4 Replies
    • 1 Reposts
    • 37 Likes
    • 2.1K Views
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  28. 28

    @GoogleResearch ·

    Ever wonder how UX changes when your user is a developer? Visit the Google booth at 10:30AM to learn about the nuances of designing for expert developer users vs consumer users, including a case study on developer tooling for log analysis. #CHI2026

    • 3 Replies
    • 4 Reposts
    • 54 Likes
    • 6K Views
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  29. 29

    @designcoursecom ·

    It's harder to become a great UI designer than a UX designer. UX design is predominantly: Is this obvious, easy, and logical? UI design is understanding colors, how they work woth each other, alignment, white space, viz. hierarchy, what is achievable and when, typography, and

    • 5 Replies
    • 1 Reposts
    • 35 Likes
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  30. 30

    @serhandesign ·

    Most people design onboarding screens. Sometimes the thing that actually works is not the screen. It’s the person on it. Especially for habit and emotional products, real humans can build trust faster than polished UI.

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    • 9 Likes
    • 55 Views
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  31. 31

    @BigHuman ·

    Great UX used to be filed under "make it pretty" but it's really a revenue conversation. Better interactions = higher conversion. Clearer flows = fewer abandoned carts. Intuitive design = lower support costs. Every pixel either makes you money or costs you money.

    • 9 Replies
    • 4 Reposts
    • 24 Likes
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  32. 32

    @lottsnomad ·

    a design principle you should follow: one screen = one action users won’t always tell you what’s wrong their behavior will where they tap where they drop what they ignore behavior is the real user interview

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    • 15 Likes
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  33. 33

    @Hormowunmi22 ·

    Have you ever finished a design... looked at it proudly... and then heard, "This looks great... but how does it help the business?" That question catches many designers off guard. Not because they're bad designers. Because no one taught them to think beyond the screen.

    • 4 Replies
    • 1 Reposts
    • 1 Likes
    • 31 Views
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  34. 34

    @terencebuilds ·

    A pretty UI gets compliments. Clear UX gets retention. I spent my early days obsessing over the first one. Now I obsess over the second. Nobody tweets about your beautiful gradients. They tweet about how easy you made their life. #BuildInPublic

    • 5 Replies
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    • 5 Likes
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  35. 35

    @TheRobertAvram ·

    I designed 20+ product screens in 10 minutes with Claude using raw business research. Here's what I did: I fed Claude our entire research for a project. Market data. Audience profiles. User types. Core actions. Business goals. Then I told it what information we should have on

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  36. 36

    @HotAisle ·

    I spent Saturday doing a major UX redesign of https://t.co/SoBzRgGVAI. The goal was to make it as minimalist and brutalist as possible: light and dark modes, fewer separators, less visual weight, a cleaner presentation of dense data, and device responsive. Colors are standards

    • 1 Replies
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    • 14 Likes
    • 572 Views
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  37. 37

    @osi_fav ·

    User research does not replace taste. It sharpens it. Research tells you what users struggle with. Taste decides how to solve it. You can collect interviews, surveys, and usability tests. But turning those insights into a simple, elegant product still requires judgment.

    • 1 Replies
    • 0 Reposts
    • 7 Likes
    • 79 Views
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  38. 38

    @did0f ·

    Day 76 #BuildInPublic I never thought I’d enjoy UI/UX design this much. The best way to solve usability problems? Recreate what people are already used to. Basically like Final Cut Pro, but simplified. What do you think?

    • 6 Replies
    • 0 Reposts
    • 6 Likes
    • 271 Views
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  39. 39

    @RoundtableSpace ·

    OpenUI just hit #5 on GitHub trending A full-stack Generative UI framework that lets AI models build interfaces as they stream. This is a different approach to how AI renders output: •⁠ ⁠OpenUI Lang - a compact language designed specifically for model-generated UI, not

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    • 61 Likes
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  40. 40

    @md_kadiwal ·

    The best product people don't defend their designs. They ask "Why?" "Why is the UI confusing? What did you expect instead?" That's how you get actionable feedback.

    • 5 Replies
    • 0 Reposts
    • 7 Likes
    • 249 Views
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  41. 41

    @timothylindblom ·

    How to ship a badass UI in 4 steps: 1. Design system. - Pick your colors, spacing, and type before touching screen. 2. Use real data. - Build core screen with real content. - Lorem Ipsum is a lazy way to run your testing. 3. Build intentional flows. - Create detailed views

    • 0 Replies
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    • 6 Likes
    • 468 Views
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  42. 42

    @RoundtableSpace ·

    SOMEONE TURNED THE IPHONE DYNAMIC ISLAND INTO A WORKING POLAROID CAMERA AND THE WHOLE THING LIVES INSIDE THE ISLAND ITSELF It's called Pico Cam and the interaction design is pure skeuomorphism done right. → Drag the island down to open the camera → Tap to snap, then the photo

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    • 56 Likes
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  43. 43

    @AdamFard_ ·

    design tip most ppl ignore: if the experience is broken, no visuals will save it. that’s the difference between something that looks good and something people actually use. when you're ship with bad UI and bad UX users won’t come back.

    • 3 Replies
    • 1 Reposts
    • 9 Likes
    • 282 Views
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  44. 44

    @ixdf_org ·

    Do you watch videos with closed captions in loud places? 🔊 Or enjoy using your favorite app seamlessly on both your computer and your phone? 💻📱 That’s accessibility design. Accessibility features don’t only support people with disabilities. They make products and services

    • 0 Replies
    • 2 Reposts
    • 5 Likes
    • 345 Views
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  45. 45

    @thelifeofrishi ·

    as a designer building a design tool 🎨 i've spent a lot of time using little interactions to improve UX while keeping whole experience look smooth and beautiful here are some tiny details I've designed(with love) in Orshot Studio 🙂 1) the save interaction, clearly notifying

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  46. 46

    @alexcloudstar ·

    is kimi actually the best for ui/ux right now or is that just benchmark hype? been getting tired of the same ai slop design (gradients, centered everything, same 3 fonts). curious what people are actually shipping with

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  47. 47

    @AtSynct ·

    Alright ... I used to be in the camp of "GPT/Codex isn't THAT bad at design if you just give it a pre-existing design system and clear directions." No ... GPT/Codex is TERRIBLE at UI/UX design. Absolutely, completely, TERRIBLE. 90% of my time with it is in fixing UX/UI.

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  48. 48

    @MattofLegend ·

    All these UI/UX designers on X making pretty pixels. Yeah it looks good, but who cares? Solve a real problem with UI in an elegant way, then you're doing something special.

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  49. 49

    @bmykhaylivvv ·

    it is sad I was playing out with 3 design tools on weekends to sketch the design of some of the new concepts for aisdr Magic Patterns, banani(.)co, Stitch by Google just look at these 3 example pages generated by each tool they are super similar it makes me super sad this

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  50. 50

    @ixdf_org ·

    Great user experiences combine usability and desirability. 🪙 Products become truly desirable when they're designed around a deep understanding of the people who use them. 🔍 That's why user research is so important. It helps you uncover your users' goals, motivations, behaviors,

    Video thumbnail from IxDF - Interaction Design Foundation's post Watch video
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