Best tweets about UI/UX Design

50 Best Tweets About UI/UX Design (2026)

Browse the best tweets about UI and UX design, featuring research, interaction patterns, usability, accessibility, visual systems, and product outcomes.

Useful UI and UX research, interaction design, usability, accessibility, visual systems, critiques, experiments, and measurable product effects.

Creators
43
Updated

What 50 top UI/UX Design posts reveal

Visual craft is the largest theme in this sample, while contributors also emphasize clear flows, purposeful interactions and human judgment. Several posts frame AI as a design partner that needs direction and review. The two largest score outliers offer reusable design guidance. Product-value claims in the cited evidence are prescriptions or anecdotes rather than measured outcomes.

Dominant tone
Positive

68% of posts

Median score
6.80

All-time engagement

Leading format
Other

58% of posts

Recent posts
16%

Published in 90 days

Conversation map

The themes creators return to

Accessibility and contextual UX

Inclusive interaction, readable and operable interfaces, responsive design, and differences in users’ cultural expectations.

10%

Tone and stance

SentimentPositive leads
Author postureSupportive leads

Performance benchmark

Median likes
33
Median reposts
2
Median replies
5
Median views
2.4K

Posts with media make up 60% of this collection. Their median all-time score is 6.76, compared with 7.14 for text-only posts.

Format mix

  • Other58% · score 6.57
  • List14% · score 10.1
  • Tutorial14% · score 3.72
  • Case Study12% · score 6.56

Where creators agree, and where they do not

Shared view

Polish must serve task clarity

Contributors link quality to fast navigation, understandable actions, deliberate states and reduced friction—not appearance alone. Business-oriented posts emphasize conversion and retention but do not demonstrate measured lifts.

Shared view

AI needs explicit direction and review

Reference files, interaction recordings and design constraints recur as ways to guide AI output. The shipped redesign account includes human preview testing and approval; loop guidance explicitly calls for defining success and verifying output.

Shared view

Research informs rather than replaces judgment

One contributor values watching users after experiencing confusing interactions; another argues that research identifies pain while design judgment shapes solutions. Synthetic persona testing is proposed as a working theory, not presented as validated human research.

Open debate

Minimalism is not a universal UX standard

A taste checklist favors limited colors and shallow navigation; another post questions complex interfaces. A cultural critique challenges universal minimalism, arguing that dense Chinese apps can signal capability to local users.

Open debate

AI flow generation receives conflicting assessments

One creator reports useful information architecture from business research, while another describes logical gaps and unnecessary screens in a client workflow test. These are contrasting project accounts, not evidence of universal reliability or failure.

Patterns behind standout posts

Reusable guidance features in the largest outliers

The DESIGN.md resource has an all-time score of 1669.68, or 245.54 times the supplied median; the UI taste checklist scores 1184.46, or 174.19 times it. Both offer reusable guidance, without establishing why they performed well.

Statistical standouts

  1. View standout post 1Score 1669.7 · 245.54× median
  2. View standout post 2Score 1184.5 · 174.19× median
  3. View standout post 3Score 249.3 · 36.67× median
  4. View standout post 4Score 143.6 · 21.12× median
  5. View standout post 5Score 127.0 · 18.67× median

Who shapes this conversation

The five most represented creators account for 20% of the selected posts.

  1. 1. 0xDesigner

    @0xDesigner

    2 posts

  2. 2. Gary Simon

    @designcoursecom

    2 posts

  3. 3. IxDF - Interaction Design Foundation

    @ixdf_org

    2 posts

  4. 4. Raphael Schaad

    @raphaelschaad

    2 posts

  5. 5. 0xMarioNawfal

    @RoundtableSpace

    2 posts

  6. 6. Yousr

    @rsuyoy

    2 posts

0xDesigner makes validation operational

Across 2 posts, 0xDesigner proposes references, agent-led clarification interviews, verification loops and synthetic audits. The supplied creator median all-time score is 32.35; the synthetic testing thresholds are proposals, not observed results.

Yousr explores intent and contextual interaction

Yousr presents a language-augmented GUI rationale aimed at reducing steps between intent and action, alongside a drag-state experiment that morphs existing UI into drop targets. Neither post reports measured usability improvements.

Resource curation stands out for Vaishnavi

Vaishnavi's single supplied post highlights a curated repository of established design systems, covering components, voice guidelines and source code. The supplied creator median all-time score is 91.571; one post cannot establish consistent creator performance.

Since the previous snapshot

What changed since Aug 26, 2026

  • 76% of the selected posts remained.
  • The creator count changed by 0.
  • The leading sentiment remained stable.
How this analysis was made

Themes, sentiment, stance, and post format are classified per tweet. All counts, shares, medians, creator concentration, freshness, and performance comparisons are then calculated directly from the published snapshot.

Xholic's all-time score compares engagement while accounting for reach, post age, and creator consistency. It is used for relative comparisons within this collection.

This report analyzes the exact 50-post snapshot shown below. AI identifies editorial categories and drafts explanations; all statistics are calculated from the snapshot, and every narrative claim is checked against cited posts before publication.

Top UI/UX Design tweets from 43 creators

Ranked 01–50

  1. 01

    @ihteshamali ·

    Claude Code is terrible at UI design and everyone knows it. so this repo fixed it. awesome-design-md by VoltAgent is a collection of DESIGN.md files extracted from 31 real websites Stripe, Vercel, Notion, Supabase, Linear, NVIDIA, Apple, and more. you drop one file into your

    • 34Replies
    • 174Reposts
    • 2KLikes
    • 241.8KViews
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  2. 02

    @ybhrdwj ·

    signs of taste in web ui: > every interaction happens in 100ms > no product tours > url /slugs are short and simple, no UIDs > persistent resumeable state > not more than 3 colors > no visible scrollbars > all navigation is under 3 steps > copyable svg logo + brandkit > skeleton

    • 83Replies
    • 121Reposts
    • 3.1KLikes
    • 533.8KViews
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  3. 03

    @Manixh02 ·

    Found a huge collection of delightful details from top apps. - Micro interactions animations and motion patterns - Real examples from best in class products - Perfect reference when you need that extra polish The kind of details that make an app feel premium. link;

    Video thumbnail from Manish Kumar's postWatch video
    • 15Replies
    • 16Reposts
    • 272Likes
    • 17KViews
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  4. 04

    @UfotUbon ·

    Brand designers learn illustration — because identities need original visual language, not just layouts. Video editors learn motion design — because cutting footage is not the same as designing movement. Illustrators learn brand storytelling — because images now live inside

    • 5Replies
    • 51Reposts
    • 273Likes
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  5. 05

    @AIFrontliner ·

    Every day we hunt for the tools that turn “impossible” into “anyone can do it.” This morning I found something different. Not a new tool. A whole platform that’s turning Gen Z into hardware poets and accessibility pioneers in 48 hours. What we saw inside REDHackathon just

    Video thumbnail from AI Frontliner's postWatch video
    • 148Replies
    • 44Reposts
    • 769Likes
    • 217.5KViews
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  6. 06

    @felixleezd ·

    If you open a Chinese app for the first time, you’ll probably think it’s badly designed. Too many icons and features. Everything crammed onto one screen. If you grew up on Western apps, your instinct is immediate: this is cluttered. But it works. In the U.S., we’ve been

    Three app interfaces are displayed, featuring shopping, food delivery deals, and financial services, all on a red background.
    • 412Replies
    • 119Reposts
    • 1.4KLikes
    • 1.9MViews
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  7. 07

    @_vmlops ·

    EVER WONDERED HOW GOOGLE, SHOPIFY, IBM, OR GITHUB BUILT THEIR UI? THIS REPO HAS ALL OF THEM awesome-design-systems is a curated collection of design systems from the world's best product companies google material, shopify polaris, github primer, ibm carbon, atlassian,

    • 2Replies
    • 22Reposts
    • 166Likes
    • 8.6KViews
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  8. 08

    @clairevo ·

    How I AI: use @claudeai design to create a "Design System" using my current marketing + app github repos iterate on redesign in CD, prototype new app style guide and prototype import .zip of design into @cursor_ai + opus 4.7 - tell it to go page-by-page or

    • 5Replies
    • 3Reposts
    • 126Likes
    • 9.9KViews
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  9. 09

    @yongfook ·

    I don't want to call any app out specifically but there's a trend of UIs that are v complex. Tons of features, layers deep, hidden settings in pop ups / modals, left nav filled with icons. Is this bc of AI slop or is it a modern trend? Any examples of "beautiful" UI in 2026?

    • 170Replies
    • 1Reposts
    • 249Likes
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  10. 10

    @heysatya_ ·

    Many designers believe their job is to make apps look pretty. But founders don’t pay for pretty. they care about conversion, retention, and clarity. When designing apps, that’s exactly what we focused on: - Clean onboarding - Modern UI system - Simple and clear user flows -

    • 25Replies
    • 11Reposts
    • 214Likes
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  1. 11

    @0xDesigner ·

    how to use loops for frontend and UI: loops won't automate design, but it will help get the request right on the first implementation attempt. agents still suck at interpreting design requests and, worse, one-shotting spacing/sizing, behaviors, animations, transitions and

    • 7Replies
    • 1Reposts
    • 69Likes
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  2. 12

    @ayushsoni_io ·

    imo interaction design + protyping is going to become the most valuable skill for designers. being able to come up with novel ways of interacting with AI + reducing friction is the layer that brings radical adoption to already existing tech.

    • 5Replies
    • 3Reposts
    • 151Likes
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  3. 13

    @shushant_l ·

    I'm shocked most people still spend days designing apps manually. Here's how to design beautiful apps from idea to prototype with AI. --- 📂 AI App Design ┃ ┣ 📂 Idea ┃ ┣ 📂 Problem To Solve ┃ ┣ 📂 Target Audience ┃ ┣ 📂 Core Features (MVP) ┃ ┣ 📂 Platform Selection ┃ ┗ 📂 Product

    • 2Replies
    • 9Reposts
    • 46Likes
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  4. 14

    @nurijanian ·

    trained Claude Code on Refactoring UI principles, maybe it'll be useful for someone It can now review your UI for: ▎ — visual hierarchy (what draws the eye first) ▎ — typography that creates structure, not noise ▎ — color palettes that don't fight themselves ▎ — spacing

    • 5Replies
    • 3Reposts
    • 44Likes
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  5. 15

    @raphaelschaad ·

    Man, good UX design is such a lost art: Played with the Robinhood wallet app. 30 seconds in, I see simple dialog design principles violated (left) that could easily be fixed (right). It's the cumulation of 1,000 paper cuts like this that get us macOS Tahoe — and it stinks!

    • 37Replies
    • 1Reposts
    • 185Likes
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  6. 16

    @0xDesigner ·

    working theory for a prompt to define design success and create a long running design loop (copy and paste)👇 spawn 12 subagents to each act as their own user persona, with human cognitive limits, and with their own psychographics, motivations, and frictions. allow each each

    • 11Replies
    • 2Reposts
    • 40Likes
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  7. 17

    @joulee ·

    If you spend any amount of time in design, you know @soleio. I maintain he has one of the sharpest eyes for spotting design talent out of anyone I have seen. He has mentored and hired some of the best at @Meta, @Dropbox, and across dozens of the companies he's invested in. We

    • 9Replies
    • 7Reposts
    • 82Likes
    • 14.1KViews
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  8. 18

    @rsuyoy ·

    My design principles for human-machine interactions: - The human needs to execute an action on the machine. - The human has an intent. (you can reverse the order of these first two propositions.) - Crudely, the intent is just what the human wants the machine to do. e.g: “I want

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    • 2Reposts
    • 19Likes
    • 995Views
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  9. 19

    @sukh_saroy ·

    🚨Drop one markdown file into your project. tell your AI agent "build me a page that looks like this." get consistent UI that actually matches the design system. it's called awesome-design-md -- a collection of DESIGN.md files extracted from 31 real websites. DESIGN.md is a new

    • 6Replies
    • 3Reposts
    • 16Likes
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  10. 20

    @sunalsood ·

    AI slop outputs didn’t feel good and the real blocker wasn’t models, it was older datasets There’s no high-quality, open source dataset for UI design decisions. No structure, no intent, no layers of why things work. That gap changes the strategy: Instead of tweaking models,

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    • 5Replies
    • 1Reposts
    • 26Likes
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  11. 21

    @UiSavior ·

    100 Must-Have Figma Plugins for UI/UX Designers 🚀 1. Workflow & Efficiency Autoflow Autoname Breakpoints Better Font Picker Design Lint Downsize Quick Look Time Machine Artboard Studio Smart Layers 2. Visual Enhancements Beautiful Shadows Color Shades Contrast Stark Color Blind

    • 0Replies
    • 2Reposts
    • 17Likes
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  12. 22

    @averycode ·

    UX matters just as much as features I signed up for a saas that I needed But didn’t end up subscribing bc the interactions were confusing. As a user I didn’t care that it had 10+ features, I needed the core feature to be super easy to learn I don’t have any UX experience so my

    • 26Replies
    • 1Reposts
    • 36Likes
    • 2KViews
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  13. 23

    @rsuyoy ·

    Little UX experiment I made for Cift. The rationale is: when you enter a dragging state, only so many interactions are available to you, so I might as well morph existing UI into drop targets, allowing for more interactions through drag and drop.

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    • 8Replies
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    • 30Likes
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  14. 24

    @HiTw93 ·

    I’m sharing a few posts on how some of the more interesting skills in Waza are built. This one is about the thinking behind /design. The starting point was simple: I really dislike the kind of AI-generated websites that all look the same, usually with emojis, blue-purple

    • 6Replies
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    • 41Likes
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  15. 25

    @DivyanshT91162 ·

    I think DESIGN.md is the most underrated file in AI right now. Not prompts. Not workflows. Not model selection. DESIGN.md. Because the difference between an agent that ships generic slop and one that produces polished, coherent interfaces is usually written down long before

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    • 11Likes
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  16. 26

    @designcoursecom ·

    Working on some fun UI experiments with @hiunicornstudio Super fun to experiment with different visuals when all you have to do is make your GUI adjustments in Unicorn, and hit "publish"

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    • 3Replies
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    • 42Likes
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  17. 27

    @RoundtableSpace ·

    10 MODERN UI COMPONENT LIBRARIES WORTH BOOKMARKING: Aceternity UI — Premium-looking components https://t.co/CcmvVz2bnD Watermelon — Modern, minimal UI https://t.co/jZbVZLkyqD https://t.co/dGfdEwi99Y — Massive community component library https://t.co/dGfdEwi99Y Shadcn Studio —

    • 8Replies
    • 4Reposts
    • 54Likes
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  18. 28

    @michalmalewicz ·

    I tested Opus 4.8 on professional UX design workflows. (not UI) for a real client project. In parallel, I did all the required work manually, then compared. Negatives: • It got about 20% of the general structure right. • Every single flow node had errors or logical gaps (mostly

    • 4Replies
    • 1Reposts
    • 37Likes
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  19. 29

    @raphaelschaad ·

    This morning I read one of the best (saddest) posts on UI design in a while: https://t.co/KB5V6XkwYd (via @daringfireball @jasonfried @josephhhhz) Also a reminder that Win95 was completely goated (the underlined letters where you could ALT+ shortcut … chef's kiss):

    • 3Replies
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    • 44Likes
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  20. 30

    @sunalsood ·

    UI isn't just evolving. it's dissolving. And the designers who only know how to design screens are going to wake up one day wondering where the screen went. Keyboard → Touch → Voice → Context Every few years the way we talk to technology gets simpler. we went from typing

    • 1Replies
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    • 11Likes
    • 383Views
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  21. 31

    @designcoursecom ·

    It's harder to become a great UI designer than a UX designer. UX design is predominantly: Is this obvious, easy, and logical? UI design is understanding colors, how they work woth each other, alignment, white space, viz. hierarchy, what is achievable and when, typography, and

    • 5Replies
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    • 35Likes
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  22. 32

    @anjalisinggh12 ·

    UI/UX Design Principles 2 Today we're covering White Space. White space isn't empty space it's intentional space. It improves readability, creates focus, groups related content, and makes interfaces feel clean and effortless to use. One of the simplest design principles that

    • 1Replies
    • 1Reposts
    • 8Likes
    • 196Views
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  23. 33

    @Hormowunmi22 ·

    Have you ever finished a design... looked at it proudly... and then heard, "This looks great... but how does it help the business?" That question catches many designers off guard. Not because they're bad designers. Because no one taught them to think beyond the screen.

    • 4Replies
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  24. 34

    @Tegadesigns ·

    ✨ 6 Websites Every UI/UX Designer Should Use for Design Inspiration ✨ Whether you're just starting out or a seasoned pro, these resources will level up your design process 1️⃣ Mobbin – https://t.co/WAPh4BQB6s Best known for: The largest library of real-world mobile & web app

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    • 4Likes
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  25. 35

    @BigHuman ·

    Great UX used to be filed under "make it pretty" but it's really a revenue conversation. Better interactions = higher conversion. Clearer flows = fewer abandoned carts. Intuitive design = lower support costs. Every pixel either makes you money or costs you money.

    • 9Replies
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    • 24Likes
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  26. 36

    @HotAisle ·

    I spent Saturday doing a major UX redesign of https://t.co/SoBzRgGVAI. The goal was to make it as minimalist and brutalist as possible: light and dark modes, fewer separators, less visual weight, a cleaner presentation of dense data, and device responsive. Colors are standards

    • 1Replies
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    • 14Likes
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  27. 37

    @lottsnomad ·

    a design principle you should follow: one screen = one action users won’t always tell you what’s wrong their behavior will where they tap where they drop what they ignore behavior is the real user interview

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  28. 38

    @osi_fav ·

    User research does not replace taste. It sharpens it. Research tells you what users struggle with. Taste decides how to solve it. You can collect interviews, surveys, and usability tests. But turning those insights into a simple, elegant product still requires judgment.

    • 1Replies
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    • 7Likes
    • 79Views
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  29. 39

    @feifei_qiu ·

    UX designer: OMG, my user gonna love this: simple and guided flow to get task done Users in real world: what's this? what's that? where should I click? why the app so difficult to navigate 🤯 Every user is taking their own adventure in your product 😅

    • 3Replies
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    • 14Likes
    • 487Views
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  30. 40

    @TheRobertAvram ·

    I designed 20+ product screens in 10 minutes with Claude using raw business research. Here's what I did: I fed Claude our entire research for a project. Market data. Audience profiles. User types. Core actions. Business goals. Then I told it what information we should have on

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  31. 41

    @DenisJeliazkov ·

    Your design taste doesn’t arrive magically you have tk buildit What worked for me and for countless others • Rebuild UIs you like, pixel for pixel an hour a day min • Every time something feels off, write down why • Screenshot everything no matter how good or bad, I pref the

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    • 13Likes
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  32. 42

    @jshguo ·

    I have a feeling AI will fundamentally reshape software and interaction design. At the same time, “just add a chat box” doesn’t feel like the real answer, which is more like an early, rough phase. As for what it turns into…I genuinely don’t know yet.

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  33. 43

    @did0f ·

    Day 76 #BuildInPublic I never thought I’d enjoy UI/UX design this much. The best way to solve usability problems? Recreate what people are already used to. Basically like Final Cut Pro, but simplified. What do you think?

    • 6Replies
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    • 6Likes
    • 271Views
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  34. 44

    @timothylindblom ·

    How to ship a badass UI in 4 steps: 1. Design system. - Pick your colors, spacing, and type before touching screen. 2. Use real data. - Build core screen with real content. - Lorem Ipsum is a lazy way to run your testing. 3. Build intentional flows. - Create detailed views

    • 0Replies
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  35. 45

    @TheJobfather__ ·

    One thing I respect about jobs like UX research is that they require a certain amount of backbone. You are going to have moments where the whole room is leaning one way and you have to be the person saying, “No, this is a bad call and here’s why.”

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  36. 46

    @RoundtableSpace ·

    SOMEONE TURNED THE IPHONE DYNAMIC ISLAND INTO A WORKING POLAROID CAMERA AND THE WHOLE THING LIVES INSIDE THE ISLAND ITSELF It's called Pico Cam and the interaction design is pure skeuomorphism done right. → Drag the island down to open the camera → Tap to snap, then the photo

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  37. 47

    @ixdf_org ·

    Do you watch videos with closed captions in loud places? 🔊 Or enjoy using your favorite app seamlessly on both your computer and your phone? 💻📱 That’s accessibility design. Accessibility features don’t only support people with disabilities. They make products and services

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  38. 48

    @thelifeofrishi ·

    as a designer building a design tool 🎨 i've spent a lot of time using little interactions to improve UX while keeping whole experience look smooth and beautiful here are some tiny details I've designed(with love) in Orshot Studio 🙂 1) the save interaction, clearly notifying

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  39. 49

    @ixdf_org ·

    Want to make your design easier to remember? People don’t remember abstract information. They remember stories, visuals, and spaces. That’s why mnemonic devices work. They help you turn complex ideas into something users can recognize and recall. ✅ Recognize patterns faster ✅

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  40. 50

    @bmykhaylivvv ·

    it is sad I was playing out with 3 design tools on weekends to sketch the design of some of the new concepts for aisdr Magic Patterns, banani(.)co, Stitch by Google just look at these 3 example pages generated by each tool they are super similar it makes me super sad this

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